![]() ![]() The game picks up a few years after the first. Players who completed the original Saints Row will appreciate all of the small touches and nods to the original, while those who are jumping in for the very first time won't feel like they missed out on the experience. ![]() What's here isn't going to change, and based on what we saw, that's a very good thing.Īs a sequel, Saints Row 2 manages to blend just the right amount of new content with familiar places. While we obviously didn't see everything there was to see, we got plenty of time with the story, game mechanics and new missions. Instead, we were given a full eight hours to just play. No one was looking over our shoulders to make sure we didn't access a hidden area. THQ's PR guy handed us a copy of the instructions and said, "Go to town." There were no restrictions on what we could do or see in the single-player game. We were set up in a hotel room with a TV, an Xbox 360 and a build of the game. So when THQ offered us a full day with a nearly final version of Saints Row 2, we jumped at the chance. Often, time with a preview build can be quite limited, perhaps 30 minutes if you're lucky. Other times, you're given little more than a glorified demo. ![]() Sometimes, the publisher won't even let you touch the game, and you're only allowed to watch and listen while a producer walks though a demo level. Writing video game previews is always an interesting task because you never quite know going in what it is you're going to see. ![]()
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